Nodes in this category deal with fundamental vector graphics data handling and operations.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| As Vector | Type-asserts a value to be vector data. | Vector → VectorVector[] → Vector[] |
| Bake Transform | Bakes the content's transform attribute into its underlying value, removing the attribute. | Vector → VectorVector[] → Vector[]Transform → TransformTransform[] → Transform[]Vec2 → Vec2Vec2[] → Vec2[] |
| Combine Paths | Combines every vector path across the input into a single compound path. | Graphic[] → VectorVector[] → Vector |
| Flatten Vector | Converts a | Graphic[] → Vector[]Vector[] → Vector[] |
| Map Points | Node description coming soon. | Vector → VectorVector[] → Vector[] |
| Pack Strips | Node description coming soon. | Graphic[] → Graphic[]Vector[] → Vector[]Raster[] → Raster[] |
| Points to Polyline | Creates a polyline from a series of vector points, replacing any existing segments and regions that may already exist. | Vector → VectorVector[] → Vector[] |
| Triangulate | Builds a Delaunay triangulation connecting the anchor points. It is the geometric dual of the Voronoi node: a mesh of triangles in which no point lies inside any triangle's circumscribed circle. When Connect Cells is off, every triangle becomes its own closed, fillable subpath. When on, the triangles share their common points and segments, forming a single connected mesh with no fillable regions. | Vector → VectorVector[] → Vector[] |
| Voronoi Cells | Builds a Voronoi diagram from the anchor points. Each point claims the region of space closest to it, and those regions tessellate the plane. Cells around the outside are clipped to the convex hull of the points so the diagram stays finite. When Connect Cells is off, every cell becomes its own closed, fillable subpath. When on, the cells share their common points and segments, forming a single connected mesh with no fillable regions. | Vector → VectorVector[] → Vector[] |