Wraps the points and paths of the vector content in a closed path in the shape of a rubber band stretched around everything. A curvature above zero may be given to obtain the concave hull, letting the (closed, open, or mesh-like) path or paths press into indents of the content where a ball with that curvature would be able to reach.
Interface
Inputs
| Parameter | Details | Possible Types |
|---|---|---|
| Content | The vector content to envelop in the hull, which may be points, paths, or both. Primary Input | Graphic[]GraphicVector[]Vector |
| Curvature | How tightly the hull follows indents in the content. Its reciprocal is the radius of the rolling ball used to form the hull. Zero curvature gives the convex hull. Default: | Number[]Number |
Outputs
| Product | Details | Possible Types |
|---|---|---|
| Result | The value produced by the node operation. Primary Output | GraphicGraphic[]VectorVector[] |