Convex Hull

Wraps the points and paths of the vector content in a closed path in the shape of a rubber band stretched around everything. A curvature above zero may be given to obtain the concave hull, letting the (closed, open, or mesh-like) path or paths press into indents of the content where a ball with that curvature would be able to reach.

Interface

Inputs

ParameterDetailsPossible Types
Content

The vector content to envelop in the hull, which may be points, paths, or both.

Primary Input

Graphic[]
Graphic
Vector[]
Vector
Curvature

How tightly the hull follows indents in the content. Its reciprocal is the radius of the rolling ball used to form the hull. Zero curvature gives the convex hull.

Default: 0/px

Number[]
Number

Outputs

ProductDetailsPossible Types
Result

The value produced by the node operation.

Primary Output

Graphic
Graphic[]
Vector
Vector[]