Nodes in this category generate, move, and connect the points of vector graphics, such as scattering, jittering, and relaxing them, or building triangulations and Voronoi cells from them.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Jitter Points | Perturbs the positions of anchor points in vector geometry by random amounts and directions. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Map Points | Node description coming soon. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Offset Points | Displaces anchor points along their normal direction (perpendicular to the path) by a set distance. Points with 0 or 3+ segment connections have no well-defined normal and are left in place. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Points to Vector | Creates vector points at the given positions, as a point cloud with nothing connecting them. Points to Polyline can join them into a path. | Vec2[] → Vector |
| Relax Points | Evens out the distances between points by applying Lloyd's relaxation, moving every interior point toward the center of its Voronoi cell. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Scatter Points | Node description coming soon. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Triangulate | Builds a Delaunay triangulation connecting the anchor points. It is the geometric dual of the Voronoi node: a mesh of triangles in which no point lies inside any triangle's circumscribed circle. When Connect Cells is off, every triangle becomes its own closed, fillable subpath. When on, the triangles share their common points and segments, forming a single connected mesh. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Voronoi Cells | Builds a Voronoi diagram from the anchor points. Each point claims the region of space closest to it, and those regions tessellate the plane. Cells around the outside are clipped to the convex hull of the points so the diagram stays finite. When Connect Cells is off, every cell becomes its own closed, fillable subpath. When on, the cells share their common points and segments, forming a single connected mesh. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |