Interpolates the geometry and styles between multiple vector layers, producing a single morphed vector shape.
Based on the progression value, adjacent vector elements are blended together. From 0 until 1, the first element (bottom layer) morphs into the second element (next layer up). From 1 until 2, it then morphs into the third element, and so on until progression is capped at the last element (top layer).
Interface
Inputs
| Parameter | Details | Possible Types |
|---|---|---|
| Content | The vector elements to interpolate between. Mixed graphic content is deeply flattened to keep only vector elements. Primary Input | Table<Graphic>Table<Vector> |
| Progression | The factor from one vector element to the next in sequence. The whole number part selects the source element, and the decimal part determines the interpolation amount towards the next element. Default: | f64 |
Outputs
| Product | Details | Possible Types |
|---|---|---|
| Result | The value produced by the node operation. Primary Output | Table<Vector> |