Cuts a path at a given progression from 0 to 1 along the path, creating two new subpaths from the original one (if the path is initially open) or one open subpath (if the path is initially closed).
If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it.
Interface
Inputs
| Parameter | Details | Possible Types |
|---|---|---|
| Content | The path to insert a cut into. Primary Input | Table<Vector> |
| Progression | The factor from the start to the end of the path, 0–1 for one subpath, 1–2 for a second subpath, and so on. Default: | f64 |
| Reverse | Swap the direction of the path. Default: | bool |
| Parameterized Distance | Traverse the path using each segment's Bézier curve parameterization instead of the Euclidean distance. Faster to compute but doesn't respect actual distances. Default: | bool |
Outputs
| Product | Details | Possible Types |
|---|---|---|
| Result | The value produced by the node operation. Primary Output | Table<Vector> |