Nodes in this category modify the geometry of vector graphics, such as boolean operations, smoothing, and morphing.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Auto-Tangents | Automatically constructs tangents (Bézier handles) for anchor points in a vector path. | Table<Vector> → Table<Vector> |
| Bevel | Node description coming soon. | Table<Vector> → Table<Vector> |
| Bounding Box | Node description coming soon. | Table<Vector> → Table<Vector> |
| Box Warp | Node description coming soon. | Table<Vector> → Table<Vector> |
| Close Path | Node description coming soon. | Table<Vector> → Table<Vector> |
| Cut Path | Cuts a path at a given progression from 0 to 1 along the path, creating two new subpaths from the original one (if the path is initially open) or one open subpath (if the path is initially closed). If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it. | Table<Vector> → Table<Vector> |
| Cut Segments | Cuts path segments into separate disconnected pieces where each is a distinct subpath. | Table<Vector> → Table<Vector> |
| Decimate | Decimates vector paths into polylines by sampling any curves into line segments, then removing points that don't significantly contribute to the shape using the Ramer-Douglas-Peucker algorithm. | Table<Vector> → Table<Vector> |
| Extrude | Node description coming soon. | Table<Vector> → Table<Vector> |
| Jitter Points | Perturbs the positions of anchor points in vector geometry by random amounts and directions. | Table<Vector> → Table<Vector> |
| Merge by Distance | Node description coming soon. | Table<Vector> → Table<Vector> |
| Morph | Interpolates the geometry, appearance, and transform between multiple vector layers, producing a single morphed vector shape. Progression morphs through all objects. Interpolation is linear unless Path geometry is provided to control the trajectory between key objects. The Origins to Polyline node may be used to create a path with anchor points corresponding to each object. Other nodes can modify its path segments. | Table<Graphic> → Table<Vector>Table<Vector> → Table<Vector> |
| Offset Path | Node description coming soon. | Table<Vector> → Table<Vector> |
| Offset Points | Displaces anchor points along their normal direction (perpendicular to the path) by a set distance. Points with 0 or 3+ segment connections have no well-defined normal and are left in place. | Table<Vector> → Table<Vector> |
| Round Corners | Node description coming soon. | Table<Vector> → Table<Vector> |
| Separate Subpaths | Node description coming soon. | Table<Vector> → Table<Vector> |
| Simplify | Simplifies vector paths by reducing the number of curve segments while preserving the overall shape within the given tolerance. | Table<Vector> → Table<Vector> |
| Solidify Stroke | Node description coming soon. | Table<Vector> → Table<Vector> |
| Spline | Node description coming soon. | Table<Vector> → Table<Vector> |