Vector: Modifier

Nodes in this category modify the geometry of vector graphics, such as boolean operations, smoothing, and morphing.

Nodes

NodeDetailsPossible Types
Auto-Tangents

Automatically constructs tangents (Bézier handles) for anchor points in a vector path.

Table<Vector> → Table<Vector>
Bevel

Node description coming soon.

Table<Vector> → Table<Vector>
Bounding Box

Node description coming soon.

Table<Vector> → Table<Vector>
Box Warp

Node description coming soon.

Table<Vector> → Table<Vector>
Close Path

Node description coming soon.

Table<Vector> → Table<Vector>
Cut Path

Cuts a path at a given progression from 0 to 1 along the path, creating two new subpaths from the original one (if the path is initially open) or one open subpath (if the path is initially closed).

If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it.

Table<Vector> → Table<Vector>
Cut Segments

Cuts path segments into separate disconnected pieces where each is a distinct subpath.

Table<Vector> → Table<Vector>
Decimate

Decimates vector paths into polylines by sampling any curves into line segments, then removing points that don't significantly contribute to the shape using the Ramer-Douglas-Peucker algorithm.

Table<Vector> → Table<Vector>
Extrude

Node description coming soon.

Table<Vector> → Table<Vector>
Jitter Points

Perturbs the positions of anchor points in vector geometry by random amounts and directions.

Table<Vector> → Table<Vector>
Merge by Distance

Node description coming soon.

Table<Vector> → Table<Vector>
Morph

Interpolates the geometry, appearance, and transform between multiple vector layers, producing a single morphed vector shape.

Progression morphs through all objects. Interpolation is linear unless Path geometry is provided to control the trajectory between key objects. The Origins to Polyline node may be used to create a path with anchor points corresponding to each object. Other nodes can modify its path segments.

Table<Graphic> → Table<Vector>
Table<Vector> → Table<Vector>
Offset Path

Node description coming soon.

Table<Vector> → Table<Vector>
Offset Points

Displaces anchor points along their normal direction (perpendicular to the path) by a set distance.

Points with 0 or 3+ segment connections have no well-defined normal and are left in place.

Table<Vector> → Table<Vector>
Round Corners

Node description coming soon.

Table<Vector> → Table<Vector>
Separate Subpaths

Node description coming soon.

Table<Vector> → Table<Vector>
Simplify

Simplifies vector paths by reducing the number of curve segments while preserving the overall shape within the given tolerance.

Table<Vector> → Table<Vector>
Solidify Stroke

Node description coming soon.

Table<Vector> → Table<Vector>
Spline

Node description coming soon.

Table<Vector> → Table<Vector>