Nodes in this category perform measurements and analysis on vector graphics, such as length/area calculations, path traversal, and hit testing.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Area | Node description coming soon. | Table<Vector> → f64 |
| Centroid | Node description coming soon. | Table<Vector> → vec2 |
| Count Points | Node description coming soon. | Table<Vector> → f64 |
| Dimensions | Node description coming soon. | Table<Vector> → vec2 |
| Index Points | Retrieves the vec2 position (in local space) of the anchor point at the specified index in table of vector elements. If no value exists at that index, the position (0, 0) is returned. | Table<Vector> → vec2 |
| Path Length | Node description coming soon. | Table<Vector> → f64 |
| Point Inside | Node description coming soon. | Table<Vector> → bool |
| Position on Path | Determines the position of a point on the path, given by its progression from 0 to 1 along the path. If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it. | Table<Vector> → vec2 |
| Tangent on Path | Determines the angle of the tangent at a point on the path, given by its progression from 0 to 1 along the path. If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it. | Table<Vector> → f64 |