Nodes in this category distort or interpolate whole vector shapes, such as morphing and blending between shapes, extruding, and warping within a box.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Box Warp | Node description coming soon. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Extrude | Node description coming soon. | Graphic → GraphicGraphic[] → Graphic[]Vector → VectorVector[] → Vector[] |
| Morph | Interpolates the geometry, appearance, and transform between multiple vector layers, producing a single morphed vector shape. Progression morphs through all objects. Interpolation is linear unless Path geometry is provided to control the trajectory between key objects. The Origins to Polyline node may be used to create a path with anchor points corresponding to each object. Other nodes can modify its path segments. | Graphic[] → Vector |