Noise Pattern

Generates customizable procedural noise patterns.

Interface

Context

ReadsFootprint

Inputs

ParameterDetailsPossible Types
-No Primary Input-
Clip

Default: true

bool[]
bool
Seed

Default: 0

u32[]
u32
Scale

Default: 10

f64[]
f64
Noise Type

Default: Perlin

NoiseType[]
NoiseType
Domain Warp Type

Default: None

DomainWarpType[]
DomainWarpType
Domain Warp Amplitude

Default: 100

f64[]
f64
Fractal Type

Default: None

FractalType[]
FractalType
Fractal Octaves

Default: 3

u32[]
u32
Fractal Lacunarity

Default: 2

f64[]
f64
Fractal Gain

Default: 0.5

f64[]
f64
Fractal Weighted Strength

Default: 0

f64[]
f64
Fractal Ping Pong Strength

Default: 2

f64[]
f64
Cellular Distance Function

Default: Euclidean

CellularDistanceFunction[]
CellularDistanceFunction
Cellular Return Type

Default: Nearest

CellularReturnType[]
CellularReturnType
Cellular Jitter

Default: 1

f64[]
f64

Outputs

ProductDetailsPossible Types
Result

The value produced by the node operation.

Primary Output

Raster
Raster[]