Debug

Nodes in this category are temporarily included for debugging purposes by Graphite's developers. They may have rare potential uses for advanced users, but are not intended for general use and will be removed in future releases.

Nodes

NodeDetailsPossible Types
Delay

Node description coming soon.

Number → Number
String → String
Vector → Vector
Graphic → Graphic
Empty Image

Node description coming soon.

Transform → Raster
Transform[] → Raster[]
Error

Node description coming soon.

Number → Number
Number[] → Number[]
String → String
String[] → String[]
Vector → Vector
Vector[] → Vector[]
Graphic → Graphic
Graphic[] → Graphic[]
Evaluation Count

Node description coming soon.

Number → Number
Number[] → Number[]
String → String
String[] → String[]
Vector → Vector
Vector[] → Vector[]
Graphic → Graphic
Graphic[] → Graphic[]
Fallback

Node description coming soon.

Number → Number
Number[] → Number[]
String → String
String[] → String[]
Vector → Vector
Vector[] → Vector[]
Graphic → Graphic
Graphic[] → Graphic[]
Generations

Node description coming soon.

String → String
String[] → String[]
Hold

Node description coming soon.

Number → Number
String → String
Vector → Vector
Graphic → Graphic
Log to Console

Meant for debugging purposes, not general use. Logs the input value to the console and passes it through unchanged.

Bool → Bool
Bool[] → Bool[]
Number → Number
Number[] → Number[]
Integer → Integer
Integer[] → Integer[]
Vec2 → Vec2
Vec2[] → Vec2[]
Transform → Transform
Transform[] → Transform[]
String → String
String[] → String[]
Panic

Node description coming soon.

Number → Number
Number[] → Number[]
String → String
String[] → String[]
Vector → Vector
Vector[] → Vector[]
Graphic → Graphic
Graphic[] → Graphic[]
Quantize Animation Time

Node description coming soon.

Bool → Bool
Integer → Integer
Number → Number
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
Number[] → Number[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Quantize Real Time

Node description coming soon.

Bool → Bool
Integer → Integer
Number → Number
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
Number[] → Number[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Sample Image

Node description coming soon.

Raster → Raster
Raster[] → Raster[]
Serialize

Converts a value to a JSON string representation.

String → String
String[] → String[]
Bool → String
Bool[] → String[]
Number → String
Number[] → String[]
Integer → String
Integer[] → String[]
Vec2 → String
Vec2[] → String[]
Transform → String
Transform[] → String[]
Stand-In

Node description coming soon.

Number → Number
String → String
Vector → Vector
Graphic → Graphic
Upload Texture

Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it.

Raster → Raster
Raster[] → Raster[]