Debug

Nodes in this category are temporarily included for debugging purposes by Graphite's developers. They may have rare potential uses for advanced users, but are not intended for general use and will be removed in future releases.

Nodes

NodeDetailsPossible Types
As String

Type-asserts a value to be a string.

String → String
String[] → String[]
As f64

Convert an integer to a decimal number of the type f64, which may be the required type for certain node inputs.

f64 → f64
f64[] → f64[]
As u32

Convert a number to an integer of the type u32, which may be the required type for certain node inputs.

u32 → u32
u32[] → u32[]
As u64

Convert a number to an integer of the type u64, which may be the required type for certain node inputs.

u64 → u64
u64[] → u64[]
Empty Image

Node description coming soon.

Transform → Raster
Transform[] → Raster[]
Log to Console

Meant for debugging purposes, not general use. Logs the input value to the console and passes it through unchanged.

bool → bool
bool[] → bool[]
f64 → f64
f64[] → f64[]
u32 → u32
u32[] → u32[]
u64 → u64
u64[] → u64[]
Vec2 → Vec2
Vec2[] → Vec2[]
Transform → Transform
Transform[] → Transform[]
String → String
String[] → String[]
Quantize Animation Time

Node description coming soon.

bool → bool
u32 → u32
u64 → u64
f32 → f32
f64 → f64
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
f64[] → f64[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Quantize Real Time

Node description coming soon.

bool → bool
u32 → u32
u64 → u64
f32 → f32
f64 → f64
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
f64[] → f64[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Sample Image

Node description coming soon.

Raster → Raster
Raster[] → Raster[]
Serialize

Converts a value to a JSON string representation.

String → String
String[] → String[]
bool → String
bool[] → String[]
f64 → String
f64[] → String[]
u32 → String
u32[] → String[]
u64 → String
u64[] → String[]
Vec2 → String
Vec2[] → String[]
Transform → String
Transform[] → String[]
Upload Texture

Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it.

Raster → Raster
Raster[] → Raster[]