Nodes in this category are temporarily included for debugging purposes by Graphite's developers. They may have rare potential uses for advanced users, but are not intended for general use and will be removed in future releases.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Delay | Node description coming soon. | Number → NumberString → StringVector → VectorGraphic → Graphic |
| Empty Image | Node description coming soon. | Transform → RasterTransform[] → Raster[] |
| Error | Node description coming soon. | Number → NumberNumber[] → Number[]String → StringString[] → String[]Vector → VectorVector[] → Vector[]Graphic → GraphicGraphic[] → Graphic[] |
| Evaluation Count | Node description coming soon. | Number → NumberNumber[] → Number[]String → StringString[] → String[]Vector → VectorVector[] → Vector[]Graphic → GraphicGraphic[] → Graphic[] |
| Fallback | Node description coming soon. | Number → NumberNumber[] → Number[]String → StringString[] → String[]Vector → VectorVector[] → Vector[]Graphic → GraphicGraphic[] → Graphic[] |
| Generations | Node description coming soon. | String → StringString[] → String[] |
| Hold | Node description coming soon. | Number → NumberString → StringVector → VectorGraphic → Graphic |
| Log to Console | Meant for debugging purposes, not general use. Logs the input value to the console and passes it through unchanged. | Bool → BoolBool[] → Bool[]Number → NumberNumber[] → Number[]Integer → IntegerInteger[] → Integer[]Vec2 → Vec2Vec2[] → Vec2[]Transform → TransformTransform[] → Transform[]String → StringString[] → String[] |
| Panic | Node description coming soon. | Number → NumberNumber[] → Number[]String → StringString[] → String[]Vector → VectorVector[] → Vector[]Graphic → GraphicGraphic[] → Graphic[] |
| Quantize Animation Time | Node description coming soon. | Bool → BoolInteger → IntegerNumber → NumberString → StringTransform → TransformFootprint → FootprintVec2 → Vec2Vector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Number[] → Number[]Vec2[] → Vec2[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Quantize Real Time | Node description coming soon. | Bool → BoolInteger → IntegerNumber → NumberString → StringTransform → TransformFootprint → FootprintVec2 → Vec2Vector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Number[] → Number[]Vec2[] → Vec2[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Sample Image | Node description coming soon. | Raster → RasterRaster[] → Raster[] |
| Serialize | Converts a value to a JSON string representation. | String → StringString[] → String[]Bool → StringBool[] → String[]Number → StringNumber[] → String[]Integer → StringInteger[] → String[]Vec2 → StringVec2[] → String[]Transform → StringTransform[] → String[] |
| Stand-In | Node description coming soon. | Number → NumberString → StringVector → VectorGraphic → Graphic |
| Upload Texture | Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it. | Raster → RasterRaster[] → Raster[] |