Sets each of the blending properties at once. The blend mode determines how overlapping content is composited together. The opacity affects the transparency of the content (together with anything above which is clipped to it). The fill affects the transparency of the content itself, without affecting that of content clipped to it. The clip property determines whether the content inherits the alpha of the content beneath it.
Interface
Inputs
| Parameter | Details | Possible Types |
|---|---|---|
| Content | The layer stack that will be composited when rendering. Primary Input | Table<Color>Table<GradientStops>Table<Graphic>Table<Raster>Table<Vector> |
| Blend Mode | The choice of equation that controls how brightness and color blends between overlapping pixels. Default: | BlendMode |
| Opacity | How visible the content should be, including any content clipped to it. Ranges from the default of 100% (fully opaque) to 0% (fully transparent). Default: | f64 |
| Fill | How visible the content should be, independent of any content clipped to it. Ranges from 0% (fully transparent) to 100% (fully opaque). Default: | f64 |
| Clip | Whether the content inherits the alpha of the content beneath it. Default: | bool |
Outputs
| Product | Details | Possible Types |
|---|---|---|
| Result | The value produced by the node operation. Primary Output | Table<Graphic>Table<Vector>Table<Raster>Table<Color>Table<GradientStops> |