Vector: Modifier

Nodes in this category modify the geometry of vector graphics, such as boolean operations, smoothing, and morphing.

Nodes

NodeDetailsPossible Types
Auto-Tangents

Automatically constructs tangents (Bézier handles) for anchor points in a vector path.

Table<Vector> → Table<Vector>
Bevel

Node description coming soon.

Table<Vector> → Table<Vector>
Bounding Box

Node description coming soon.

Table<Vector> → Table<Vector>
Box Warp

Node description coming soon.

Table<Vector> → Table<Vector>
Close Path

Node description coming soon.

Table<Vector> → Table<Vector>
Cut Path

Cuts a path at a given progression from 0 to 1 along the path, creating two new subpaths from the original one (if the path is initially open) or one open subpath (if the path is initially closed).

If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it.

Table<Vector> → Table<Vector>
Cut Segments

Cuts path segments into separate disconnected pieces where each is a distinct subpath.

Table<Vector> → Table<Vector>
Extrude

Node description coming soon.

Table<Vector> → Table<Vector>
Jitter Points

Node description coming soon.

Table<Vector> → Table<Vector>
Merge by Distance

Node description coming soon.

Table<Vector> → Table<Vector>
Morph

Interpolates the geometry and styles between multiple vector layers, producing a single morphed vector shape.

Based on the progression value, adjacent vector elements are blended together. From 0 until 1, the first element (bottom layer) morphs into the second element (next layer up). From 1 until 2, it then morphs into the third element, and so on until progression is capped at the last element (top layer).

Table<Graphic> → Table<Vector>
Table<Vector> → Table<Vector>
Offset Path

Node description coming soon.

Table<Vector> → Table<Vector>
Round Corners

Node description coming soon.

Table<Vector> → Table<Vector>
Separate Subpaths

Node description coming soon.

Table<Vector> → Table<Vector>
Solidify Stroke

Node description coming soon.

Table<Vector> → Table<Vector>
Spline

Node description coming soon.

Table<Vector> → Table<Vector>