Vector

Nodes in this category deal with fundamental vector graphics data handling and operations.

Nodes

NodeDetailsPossible Types
Apply Transform

Applies the vector path's local transformation to its geometry and resets the transform to the identity.

Table<Vector> → Table<Vector>
Flatten Path

Node description coming soon.

Table<Graphic> → Table<Vector>
Table<Vector> → Table<Vector>
Flatten Vector

Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.

Table<Graphic> → Table<Vector>
Table<Vector> → Table<Vector>
Instance Map

Node description coming soon.

Table<Vector> → Table<Vector>
Instance Vector

Node description coming soon.

→ Table<Vector>
Points to Polyline

Creates a polyline from a series of vector points, replacing any existing segments and regions that may already exist.

Table<Vector> → Table<Vector>
Vec2 to Point

Converts a vec2 value into a vector path composed of a single anchor point.

This is useful in conjunction with nodes that repeat it, followed by the "Points to Polyline" node to string together a path of the points.

vec2 → Table<Vector>