Nodes in this category direct how data flows through the graph, such as switching between inputs, wrapping nodes into a custom subgraph, and caching results.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Catch | Uses the alternative where the content failed, and hides the error. | String → StringBool → BoolNumber → NumberInteger → IntegerVec2 → Vec2Transform → TransformVector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Bool[] → Bool[]Number[] → Number[]Integer[] → Integer[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Fallback | Keeps rendering with the fallback where the content failed, and still shows the error. | String → StringBool → BoolNumber → NumberInteger → IntegerVec2 → Vec2Transform → TransformVector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Bool[] → Bool[]Number[] → Number[]Integer[] → Integer[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Memoize | Helps speed up repeated renders in a computationally-heavy part of the node graph. Stores the last evaluated data that flowed through this node and immediately returns that data on subsequent renders if the context has not changed. | Vec2Components → Vec2ComponentsVec2ComponentsMapped → Vec2ComponentsMappedPathEvaluation → PathEvaluationPathEvaluationMapped → PathEvaluationMappedImageChannels → ImageChannelsImageChannelsMapped → ImageChannelsMapped |
| Placeholder | Shows the placeholder until the content has finished loading. | String → StringBool → BoolNumber → NumberInteger → IntegerVec2 → Vec2Transform → TransformVector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Bool[] → Bool[]Number[] → Number[]Integer[] → Integer[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Suppress Error | Keeps the value a failed node still gave, and hides its error. A failure without a value still stops everything that depends on it. | String → StringBool → BoolNumber → NumberInteger → IntegerVec2 → Vec2Transform → TransformVector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Bool[] → Bool[]Number[] → Number[]Integer[] → Integer[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |
| Switch | Evaluates either the "If True" or "If False" input branch based on whether the input condition is true or false. | Bool → StringBool[] → String[]Bool → BoolBool[] → Bool[]Bool → NumberBool[] → Number[]Bool → IntegerBool[] → Integer[]Bool → Vec2Bool[] → Vec2[]Bool → TransformBool[] → Transform[]Bool → VectorBool[] → Vector[]Bool → GraphicBool[] → Graphic[]Bool → RasterBool[] → Raster[]Bool → ColorBool[] → Color[]Bool → GradientBool[] → Gradient[]Bool → ArtboardBool[] → Artboard[]Bool → String[]Bool[] → String[][]Bool → Bool[]Bool[] → Bool[][]Bool → Number[]Bool[] → Number[][]Bool → Integer[]Bool[] → Integer[][]Bool → Vec2[]Bool[] → Vec2[][]Bool → Transform[]Bool[] → Transform[][]Bool → Vector[]Bool[] → Vector[][]Bool → Graphic[]Bool[] → Graphic[][]Bool → Raster[]Bool[] → Raster[][]Bool → Color[]Bool[] → Color[][]Bool → Gradient[]Bool[] → Gradient[][]Bool → Artboard[]Bool[] → Artboard[][] |
| Throw Error | Raises an error with the message while the condition is true, so a custom node can reject input it can't work with. | String → StringBool → BoolNumber → NumberInteger → IntegerVec2 → Vec2Transform → TransformVector → VectorGraphic → GraphicRaster → RasterColor → ColorGradient → GradientArtboard → ArtboardString[] → String[]Bool[] → Bool[]Number[] → Number[]Integer[] → Integer[]Vec2[] → Vec2[]Transform[] → Transform[]Vector[] → Vector[]Graphic[] → Graphic[]Raster[] → Raster[]Color[] → Color[]Gradient[] → Gradient[]Artboard[] → Artboard[] |