Raster

Nodes in this category create and combine raster images, such as loading image files, rasterizing graphics, painting brush strokes, generating noise and fractal patterns, masking, and splitting or merging color channels.

Nodes

NodeDetailsPossible Types
Basic Brush

Node description coming soon.

Graphic[] → Raster[]
Brush Strokes

Node description coming soon.

Stroke[] → Graphic[]
Channels to Image

Node description coming soon.

→ Raster
→ Raster[]
Image

Displays an image from a file.

Reads PNG, JPG, GIF, WEBP, TIFF, BMP, TGA, ICO, HDR, and EXR files. Light brighter than white, as HDR and EXR files can hold, is clipped to white.

→ Raster
→ Raster[]
Image to Channels

Separates an image into its red, green, blue, and alpha channels, each provided as a grayscale image.

Raster → ImageChannels
Raster[] → ImageChannelsMapped
Mandelbrot

Node description coming soon.

→ Raster
Mask

Node description coming soon.

Raster → Raster
Raster[] → Raster[]
Mix

Node description coming soon.

Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
Noise Pattern

Generates customizable procedural noise patterns.

→ Raster
→ Raster[]
Upload Texture

Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it.

Raster → Raster
Raster[] → Raster[]