Nodes in this category create and combine raster images, such as loading image files, rasterizing graphics, painting brush strokes, generating noise and fractal patterns, masking, and splitting or merging color channels.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Basic Brush | Node description coming soon. | Graphic[] → Raster[] |
| Brush Strokes | Node description coming soon. | Stroke[] → Graphic[] |
| Channels to Image | Node description coming soon. | → Raster → Raster[] |
| Image | Displays an image from a file. Reads PNG, JPG, GIF, WEBP, TIFF, BMP, TGA, ICO, HDR, and EXR files. Light brighter than white, as HDR and EXR files can hold, is clipped to white. | → Raster → Raster[] |
| Image to Channels | Separates an image into its red, green, blue, and alpha channels, each provided as a grayscale image. | Raster → ImageChannelsRaster[] → ImageChannelsMapped |
| Mandelbrot | Node description coming soon. | → Raster |
| Mask | Node description coming soon. | Raster → RasterRaster[] → Raster[] |
| Mix | Node description coming soon. | Raster → RasterRaster[] → Raster[]Color → ColorColor[] → Color[]Gradient → GradientGradient[] → Gradient[] |
| Noise Pattern | Generates customizable procedural noise patterns. | → Raster → Raster[] |
| Upload Texture | Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it. | Raster → RasterRaster[] → Raster[] |