Blending

Nodes in this category control how overlapping graphical content is composited together, considering blend modes, opacity, and clipping.

Nodes

NodeDetailsPossible Types
Blend Mode

Applies the blend mode to the input graphics. Setting this allows for customizing how overlapping content is composited together.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]
Clipping Mask

Sets whether the input graphics inherit the alpha of the content beneath them, "clipping" them to that content.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]
Opacity

Modifies the opacity and/or fill of the input graphics by multiplying the existing values by these percentages.

Opacity affects the transparency of the content (together with anything above which is clipped to it).

Fill affects the transparency of the content itself, independent of any content clipped to it.

Graphic → Graphic
Graphic[] → Graphic[]
Vector → Vector
Vector[] → Vector[]
Raster → Raster
Raster[] → Raster[]
Color → Color
Color[] → Color[]
Gradient → Gradient
Gradient[] → Gradient[]
String → String
String[] → String[]