Node catalog

The node catalog documents all of the nodes available in Graphite's node graph system, organized by category.

Terminology diagram covering how the node system operates

Node categories

CategoryDetails
Animation

Nodes in this category enable the creation of animated, real-time, and interactive motion graphics involving paramters that change over time.

These nodes require that playback is activated by pressing the play button above the viewport.

Blending

Nodes in this category control how overlapping graphical content is composited together, considering blend modes, opacity, and clipping.

Color

Nodes in this category deal with selecting and manipulating colors, gradients, and palettes.

Debug

Nodes in this category are temporarily included for debugging purposes by Graphite's developers. They may have rare potential uses for advanced users, but are not intended for general use and will be removed in future releases.

General

Nodes in this category deal with general data handling, such as merging and flattening graphical elements.

Instancing

Nodes in this category enable the duplication, arrangement, and looped generation of graphical elements.

Math: Arithmetic

Nodes in this category perform common arithmetic operations on numerical values (and where applicable, vec2 values).

Math: Logic

Nodes in this category perform boolean logic operations such as comparisons, conditionals, logic gates, and switching.

Math: Numeric

Nodes in this category perform discontinuous numeric operations such as rounding, clamping, mapping, and randomization.

Math: Transform

Nodes in this category perform transformations on graphical elements and calculations involving transformation matrices.

Math: Trig

Nodes in this category perform trigonometric operations such as sine, cosine, tangent, and their inverses.

Math: Vector

Nodes in this category perform operations involving vec2 values (points or arrows in 2D space) such as the dot product, normalization, and distance calculations.

Raster

Nodes in this category deal with fundamental raster image operations.

Raster: Adjustment

Nodes in this category perform per-pixel color adjustments on raster graphics, such as brightness and contrast modifications.

Raster: Channels

Nodes in this category enable channel-specific manipulation of the RGB and alpha channels of raster graphics.

Raster: Filter

Nodes in this category apply filtering effects to raster graphics such as blurs and sharpening.

Raster: Pattern

Nodes in this category generate procedural raster patterns, fractals, textures, and noise.

Text

Nodes in this category support the manipulation, formatting, and rendering of text strings.

Value

Nodes in this category supply data values of common types such as numbers, colors, booleans, and strings.

Vector

Nodes in this category deal with fundamental vector graphics data handling and operations.

Vector: Measure

Nodes in this category perform measurements and analysis on vector graphics, such as length/area calculations, path traversal, and hit testing.

Vector: Modifier

Nodes in this category modify the geometry of vector graphics, such as boolean operations, smoothing, and morphing.

Vector: Shape

Nodes in this category generate parametrically-described primitive vector shapes such as rectangles, grids, stars, and spirals.

Vector: Style

Nodes in this category apply fill and stroke styles to alter the appearance of vector graphics.

Web Request

Nodes in this category facilitate fetching and handling resources from HTTP endpoints and sending webhook requests to external services.